![]() but it has a "this spell is free" modifier that he would rather save to blast off a free fireball later on. He has a 1 in hand that will allow him to avoid damage. He needs a 6 avoid it and pulls a 5 from the top of the deck. you play a 3 with the "quick kick, deal 2 damage to an adjacent opponent" so you connect with your sword and a little kick too.Įxample 2: A trap opens up beneath the Wizard. ![]() ![]() High cards improve your chances of success, but low cards have nice feats attached which make them valuable for combos or improving the results of your actions.Įxample: To hit an Orc you need a 5 (the orcs defense stat). Instead of rolling a die, you can play the top card and then players can spend cards from their hand to force a success if needed. Theres also Three Dragon Ante, a card game available from Wizards of the Coast. of course that is combat only, and does not allow for other challenges.įor an actual RPG it would be fun to have a deck of numbers, symbols and generic feats. The rules for that are in Green Ronins Black Company Campaign Setting. It allows for a lot of strategy, variety and meta gaming. Yeah, right now I'm a big fan of a table top game called "Sentinels of the multiverse" where basically each player has a health total and each turn that is completely card based and it is really fun.īasically each turn you get to play a card, play a power (your default superpower or one printed on a card) and then draw a card.
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